Henri Verbeet : wined3d: Introduce the "glsl-vkd3d" shader backend.
23 Apr
2024
23 Apr
'24
8:56 p.m.
Module: wine Branch: master Commit: bcb7396adf22579e53d771671d1ae04be90c0761 URL: https://gitlab.winehq.org/wine/wine/-/commit/bcb7396adf22579e53d771671d1ae04... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Apr 17 11:39:09 2024 +0200 wined3d: Introduce the "glsl-vkd3d" shader backend. Note that this won't compile very many shaders until vkd3d-shader's GLSL support is much more complete. --- dlls/wined3d/glsl_shader.c | 222 +++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/shader.c | 22 ++++ dlls/wined3d/shader_spirv.c | 22 ---- dlls/wined3d/wined3d_main.c | 5 + dlls/wined3d/wined3d_private.h | 3 + 5 files changed, 252 insertions(+), 22 deletions(-)
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Alexandre Julliard