Józef Kucia : wined3d: Recreate default_sampler during device reset.
Module: wine Branch: master Commit: 9b18f626025c64d4d965f817c10c1ce2aac6ba11 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9b18f626025c64d4d965f817c1... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Jan 7 12:11:31 2016 +0100 wined3d: Recreate default_sampler during device reset. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 49480c5..7c5a4c2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4508,6 +4508,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d device->blitter->free_private(device); device->shader_backend->shader_free_private(device); destroy_dummy_textures(device, gl_info); + destroy_default_sampler(device); context_release(context); @@ -4565,6 +4566,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru swapchain->context[0] = context; swapchain->num_contexts = 1; create_dummy_textures(device, context); + create_default_sampler(device); context_release(context); return WINED3D_OK;
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Alexandre Julliard