Matteo Bruni : wined3d: Don' t unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
Module: wine Branch: master Commit: a064797e0f0f789a03decb6205f49b5de9b16065 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a064797e0f0f789a03decb6205... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Jul 28 23:14:37 2015 +0200 wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute. --- dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 2fef379..32813e9 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2983,7 +2983,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st } else { - WORD slow_mask = (1 << WINED3D_FFP_PSIZE); + WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1 << WINED3D_FFP_PSIZE); slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
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Alexandre Julliard