Henri Verbeet : wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc ().
Module: wine Branch: master Commit: 9cfaa83e92fe88b77557692940aadd171b13aee4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9cfaa83e92fe88b77557692940... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Sep 20 11:41:41 2016 +0200 wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/texture.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 1c44a5d..c82016e5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1137,6 +1137,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT if (device->d3d_initialized) wined3d_cs_emit_unload_resource(device->cs, &texture->resource); + wined3d_resource_wait_idle(&texture->resource); sub_resource = &texture->sub_resources[0]; surface = sub_resource->u.surface;
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Alexandre Julliard