Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetMaterial().
Module: wine Branch: master Commit: f64feb17bc5a477565f004e934f0f919c294bf05 URL: https://source.winehq.org/git/wine.git/?a=commit;h=f64feb17bc5a477565f004e93... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Oct 30 21:34:40 2019 -0500 d3d8: Handle stateblocks in d3d8_device_SetMaterial(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 680c75cb0f..0aa326fad5 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); - wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); + wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); + if (!device->recording) + wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard