Sebastian Lackner : wined3d: Shutdown CS thread before deallocating resources.
Module: wine Branch: master Commit: 564170cbd0fda01e1c4f03cf5fcfbdb2813785af URL: http://source.winehq.org/git/wine.git/?a=commit;h=564170cbd0fda01e1c4f03cf5f... Author: Sebastian Lackner <sebastian(a)fds-team.de> Date: Wed May 10 20:00:43 2017 +0200 wined3d: Shutdown CS thread before deallocating resources. Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 91a99b7..d1d654c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2561,10 +2561,6 @@ fail: void wined3d_cs_destroy(struct wined3d_cs *cs) { - state_cleanup(&cs->state); - HeapFree(GetProcessHeap(), 0, cs->fb.render_targets); - HeapFree(GetProcessHeap(), 0, cs->data); - if (cs->thread) { wined3d_cs_emit_stop(cs); @@ -2573,5 +2569,8 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) ERR("Closing event failed.\n"); } + state_cleanup(&cs->state); + HeapFree(GetProcessHeap(), 0, cs->fb.render_targets); + HeapFree(GetProcessHeap(), 0, cs->data); HeapFree(GetProcessHeap(), 0, cs); }
participants (1)
-
Alexandre Julliard