Henri Verbeet : vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info().
Module: vkd3d Branch: master Commit: 5c2d0f42b542f77cebefc49981364a6a372cb4c0 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/5c2d0f42b542f77cebefc49981364a... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Dec 6 19:57:42 2023 +0100 vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info(). --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8a4704e5..854cdf23 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2198,7 +2198,7 @@ static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol, static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, uint32_t val_id, SpvStorageClass storage_class, - enum vkd3d_shader_component_type component_type, DWORD write_mask) + enum vkd3d_shader_component_type component_type, uint32_t write_mask) { symbol->id = val_id; symbol->descriptor_array = NULL;
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Alexandre Julliard