Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().
Module: wine Branch: master Commit: c4851dece328ce7cd0cb611937de88c39b756d27 URL: https://source.winehq.org/git/wine.git/?a=commit;h=c4851dece328ce7cd0cb61193... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Feb 12 09:21:54 2020 -0600 d3d9: Stop setting the device state in d3d9_device_SetTextureStageState(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 55b891426c..5bf0d6484c 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2653,8 +2653,6 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface wined3d_mutex_lock(); wined3d_stateblock_set_texture_stage_state(device->update_state, stage, tss_lookup[state], value); - if (!device->recording) - wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard