Henri Verbeet : wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
Module: wine Branch: master Commit: 669891c817ae359e01758b6f32e367835a940813 URL: http://source.winehq.org/git/wine.git/?a=commit;h=669891c817ae359e01758b6f32... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Jun 12 09:46:04 2009 +0200 wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture(). This is mostly for consistency, standalone surfaces can't be used for texturing, so in practice "srgb" should always be FALSE in this path. --- dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5cf28a1..116cff0 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2479,7 +2479,7 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL ERR("Mipmap surface has a glTexture bound to it!\n"); } - glBindTexture(This->glDescription.target, This->glDescription.textureName); + glBindTexture(This->glDescription.target, *name); checkGLcall("glBindTexture"); LEAVE_GL();
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Alexandre Julliard