Zebediah Figura : d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
Module: wine Branch: master Commit: 2b0fd0cf16db6026f17b0ade5244b3f1f01ce5aa URL: https://source.winehq.org/git/wine.git/?a=commit;h=2b0fd0cf16db6026f17b0ade5... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Nov 27 23:53:40 2019 -0600 d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 89cdb4e14b..62c75baae0 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1875,18 +1875,20 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + const struct wined3d_stateblock_state *device_state; TRACE("iface %p, state %#x, value %p.\n", iface, state, value); wined3d_mutex_lock(); + device_state = wined3d_stateblock_get_state(device->state); switch (state) { case D3DRS_ZBIAS: - *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS); + *value = device_state->rs[WINED3D_RS_DEPTHBIAS]; break; default: - *value = wined3d_device_get_render_state(device->wined3d_device, state); + *value = device_state->rs[state]; } wined3d_mutex_unlock();
participants (1)
-
Alexandre Julliard