[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Allow constant buffer loads to have a minimum precision.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: dda2ec18 by Conor McCarthy at 2025-06-23T20:07:53+02:00 vkd3d-shader/ir: Allow constant buffer loads to have a minimum precision. DXIL constant buffer loads can have precision modifiers. - - - - - d8edf20c by Conor McCarthy at 2025-06-23T20:12:31+02:00 vkd3d-shader/dxil: Convert constant buffer minimum-precision source registers. - - - - - 2 changed files: - libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b8cbe033085da2cac5860b4280190... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b8cbe033085da2cac5860b4280190... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)