Józef Kucia : d3d11/tests: Initialize buffer data in test_copy_subresource_region().
Module: wine Branch: master Commit: 9e2ac906146c748082889e1324feb10006ed23b9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9e2ac906146c748082889e1324... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Nov 9 12:35:21 2016 +0100 d3d11/tests: Initialize buffer data in test_copy_subresource_region(). This test fails randomly on Windows 10 with AMD GPU. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 54df386..38a3d65 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -7157,7 +7157,8 @@ static void test_copy_subresource_region(void) ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); - dst_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL); + memset(float_colors, 0, sizeof(float_colors)); + dst_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors); ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &dst_buffer); src_buffer = create_buffer(device, 0, 256 * sizeof(*float_colors), NULL);
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Alexandre Julliard