Nikolay Sivov : d3d10/effect: Use effect variable pointers to store per-pass shader objects.
Module: wine Branch: master Commit: a3942ae20e288edf6ee621a09acfaf6e70a81a8e URL: https://source.winehq.org/git/wine.git/?a=commit;h=a3942ae20e288edf6ee621a09... Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:32 2021 +0300 d3d10/effect: Use effect variable pointers to store per-pass shader objects. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/d3d10_private.h | 12 ++++++-- dlls/d3d10/effect.c | 74 ++++++++++++++++++++++++---------------------- dlls/d3d10/tests/effect.c | 28 ++++++++++++++++++ 3 files changed, 75 insertions(+), 39 deletions(-) Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=a3942ae20e288edf6ee62...
participants (1)
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Alexandre Julliard