[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Emit dcl_stream instructions for SM5 geometry shaders.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 7da7ccaf by Shaun Ren at 2025-06-02T19:53:25+02:00 vkd3d-shader/hlsl: Emit dcl_stream instructions for SM5 geometry shaders. - - - - - d368d185 by Shaun Ren at 2025-06-02T19:53:25+02:00 vkd3d-shader/hlsl: Generate vsir instructions for indexed output streams in geometry shaders. - - - - - d5dcf311 by Shaun Ren at 2025-06-02T19:59:22+02:00 vkd3d-shader/hlsl: Store stream index in struct hlsl_semantic. In addition, support stream indices in tpf_write_signature(). - - - - - 5 changed files: - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/tpf.c - tests/hlsl/geometry-shader-syntax.shader_test - tests/vkd3d_shader_api.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a743d9ae605b67a8a19d41e949caa... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a743d9ae605b67a8a19d41e949caa... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)