Henri Verbeet : wined3d: Use the context' s window handle in IWineD3DSurfaceImpl_BltOverride().
Module: wine Branch: master Commit: 0ae49c35fbb63e9f3b3d9cbbe3ccb7e60b783f7c URL: http://source.winehq.org/git/wine.git/?a=commit;h=0ae49c35fbb63e9f3b3d9cbbe3... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 15 21:07:27 2010 +0100 wined3d: Use the context's window handle in IWineD3DSurfaceImpl_BltOverride(). --- dlls/wined3d/surface.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5f5be60..74c84bd 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3973,8 +3973,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const RECT windowsize; POINT offset = {0,0}; UINT h; - ClientToScreen(dstSwapchain->win_handle, &offset); - GetClientRect(dstSwapchain->win_handle, &windowsize); + ClientToScreen(context->win_handle, &offset); + GetClientRect(context->win_handle, &windowsize); h = windowsize.bottom - windowsize.top; rect.x1 -= offset.x; rect.x2 -=offset.x; rect.y1 -= offset.y; rect.y2 -=offset.y;
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Alexandre Julliard