Henri Verbeet : wined3d: Compare num_params against 1 in shader_glsl_map2gl ().
Module: wine Branch: master Commit: fb6547a3e121fe0b0511526247d6ebb538ffc19e URL: http://source.winehq.org/git/wine.git/?a=commit;h=fb6547a3e121fe0b0511526247... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Apr 2 10:41:00 2009 +0200 wined3d: Compare num_params against 1 in shader_glsl_map2gl(). num_params includes the destination parameter, while we're only interested in source parameters. This doesn't cause problems for any of the instrctions currently handled by shader_glsl_map2gl() though, since they all happen to have at least 1 source parameter. --- dlls/wined3d/glsl_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7b7a7b3..9953764 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1740,7 +1740,8 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "%s(", instruction); - if (curOpcode->num_params > 0) { + if (curOpcode->num_params > 1) + { shader_glsl_add_src_param(ins, ins->src[0], ins->src_addr[0], write_mask, &src_param); shader_addline(buffer, "%s", src_param.param_str); for (i = 2; i < curOpcode->num_params; ++i) {
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Alexandre Julliard