[Git][wine/vkd3d][master] tests/shader_runner: Introduce a "tessellation-shader" cap.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 85d2703c by Henri Verbeet at 2025-06-04T12:10:10+02:00 tests/shader_runner: Introduce a "tessellation-shader" cap. Similar to how we have the "geometry-shader" cap. In principle shader model 5+ implies support for tessellation shaders, but the Vulkan, OpenGL, and Metal runners are able to support most of shader model 5+ without the underlying GPU (or API) necessarily supporting tessellation shaders. - - - - - 8 changed files: - tests/hlsl/tessellation-patch-vars.shader_test - tests/hlsl/tessellation.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d11.c - tests/shader_runner_d3d12.c - tests/shader_runner_gl.c - tests/shader_runner_vulkan.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/85d2703c036051a85391a462c35b9a... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/85d2703c036051a85391a462c35b9a... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)