[Git][wine/vkd3d][master] 4 commits: tests/hlsl: Add a test for branching in a hull shader patch constant function.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: a5a8a4cc by Conor McCarthy at 2025-10-03T00:19:03+02:00 tests/hlsl: Add a test for branching in a hull shader patch constant function. - - - - - 2d508a2f by Conor McCarthy at 2025-10-03T00:22:03+02:00 vkd3d-shader: Set the program block count to the maximum for any function. The block count is intended to be used for allocation of block info. - - - - - 3c117e23 by Giovanni Mascellani at 2025-10-03T00:22:05+02:00 vkd3d-shader/ir: Execute PHI SSA to TEMP materialization in each function. - - - - - 3f1de272 by Conor McCarthy at 2025-10-03T00:23:02+02:00 tests/hlsl: Add a test for branching in a hull shader control point function. - - - - - 4 changed files: - libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/vkd3d_shader_private.h - tests/hlsl/tessellation.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0f9a2bdf342311727f2e1ec57954a... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0f9a2bdf342311727f2e1ec57954a... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)