[Git][wine/vkd3d][master] vkd3d-shader/spirv: Decorate non-array descriptor variables as well.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: f318e565 by Henri Verbeet at 2024-08-26T11:24:01+02:00 vkd3d-shader/spirv: Decorate non-array descriptor variables as well. Commits 343c7942e150bbc6b78ed17c0d0b5041521131b0 and 94c74d2c00db50153b6c749cf699ad229cd11c15 moved applying the NonReadable and Coherent decorations from spirv_compiler_emit_resource_declaration() to spirv_compiler_build_descriptor_variable(), but unfortunately missed the non-array path in the latter function. The missing NonReadable decoration causes segmentation faults in rasteriser-ordered-views.shader_test (among others) on my Intel SKL GT2 setup in particular. - - - - - 1 changed file: - libs/vkd3d-shader/spirv.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/f318e565f295d9f439e0e9ec52ba28... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/f318e565f295d9f439e0e9ec52ba28... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)