Sebastian Lackner : wined3d: Clear device state in wined3d_device_reset.
Module: wine Branch: master Commit: fca25446efae3ae70642e2709e17052886c88451 URL: http://source.winehq.org/git/wine.git/?a=commit;h=fca25446efae3ae70642e2709e... Author: Sebastian Lackner <sebastian(a)fds-team.de> Date: Tue Feb 28 15:22:31 2017 +0100 wined3d: Clear device state in wined3d_device_reset. Spotted by Henri Verbeet. Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c3703a5..07f2f0a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4681,6 +4681,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, if (device->d3d_initialized) wined3d_device_delete_opengl_contexts(device); + memset(&device->state, 0, sizeof(device->state)); state_init(&device->state, &device->fb, &device->adapter->gl_info, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); device->update_state = &device->state;
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Alexandre Julliard