Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetTransform().
Module: wine Branch: master Commit: 070eea856d0b8b3695f9595c14ebfa0c5de7375b URL: https://source.winehq.org/git/wine.git/?a=commit;h=070eea856d0b8b3695f9595c1... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Oct 28 18:35:53 2019 -0500 d3d9: Handle stateblocks in d3d9_device_SetTransform(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index cd870c90a6..aa742c8c1f 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2070,7 +2070,9 @@ static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix); + if (!device->recording) + wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard