Nikolay Sivov : dwrite: Bitmap render target uses top-down DIB.
Module: wine Branch: master Commit: a66ba8957ebf8f52971048f26da6619c40881097 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a66ba8957ebf8f52971048f26d... Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Jul 22 11:54:02 2015 +0300 dwrite: Bitmap render target uses top-down DIB. --- dlls/dwrite/gdiinterop.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c index 83a245a..c3f19ac 100644 --- a/dlls/dwrite/gdiinterop.c +++ b/dlls/dwrite/gdiinterop.c @@ -55,7 +55,7 @@ static HRESULT create_target_dibsection(HDC hdc, UINT32 width, UINT32 height) memset(bmi, 0, sizeof(bmibuf)); bmi->bmiHeader.biSize = sizeof(bmi->bmiHeader); - bmi->bmiHeader.biHeight = height; + bmi->bmiHeader.biHeight = -height; bmi->bmiHeader.biWidth = width; bmi->bmiHeader.biBitCount = 32; bmi->bmiHeader.biPlanes = 1;
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Alexandre Julliard