Nikolay Sivov : d3d10/effect: Use shader variable directly from pass structure on Apply().
Module: wine Branch: master Commit: 63ee26f298d38e16df8b4e69a10db884e26a6542 URL: https://source.winehq.org/git/wine.git/?a=commit;h=63ee26f298d38e16df8b4e69a... Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 13 13:43:02 2021 +0200 d3d10/effect: Use shader variable directly from pass structure on Apply(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/d3d10_private.h | 15 ---- dlls/d3d10/effect.c | 188 ++++++++++++++++----------------------------- dlls/d3d10/tests/effect.c | 22 ++++++ 3 files changed, 89 insertions(+), 136 deletions(-) Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=63ee26f298d38e16df8b4...
participants (1)
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Alexandre Julliard