[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Introduce temp_allocator_compute_allocation_map().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 92ac3b59 by Giovanni Mascellani at 2025-09-16T15:52:09+02:00 vkd3d-shader/ir: Introduce temp_allocator_compute_allocation_map(). This isolates computing the allocation map from modifying the program itself, to make it easier to change the allocation algorithm. - - - - - dddc92cc by Giovanni Mascellani at 2025-09-16T16:14:23+02:00 vkd3d-shader/ir: Use a faster TEMP allocation algorithm. - - - - - 1 changed file: - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/89641d3d421db60eb5c6091d31e26... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/89641d3d421db60eb5c6091d31e26... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)