Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().
Module: wine Branch: master Commit: ceef84084e214b0febf10fec681528404a840a73 URL: https://source.winehq.org/git/wine.git/?a=commit;h=ceef84084e214b0febf10fec6... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Thu Sep 26 18:32:53 2019 -0500 d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 8436967ddd..8228d07ab3 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3515,8 +3515,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_i(device->wined3d_device, + hr = wined3d_stateblock_set_vs_consts_i(device->update_state, reg_idx, count, (const struct wined3d_ivec4 *)data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_vs_consts_i(device->wined3d_device, + reg_idx, count, (const struct wined3d_ivec4 *)data); wined3d_mutex_unlock(); return hr;
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Alexandre Julliard