Stefan Dösinger : wined3d: Create a common sampling function in GLSL.
27 Feb
2009
27 Feb
'09
10:02 a.m.
Module: wine Branch: master Commit: 8781174a98082962e604f5fa2b8e180e0e73fbc9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8781174a98082962e604f5fa2b... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Wed Feb 25 17:06:05 2009 +0100 wined3d: Create a common sampling function in GLSL. This way the individual instruction handlers don't have to bother about the color correction, and there's now a single place to implement fixup dependent sampling writemask selection. --- dlls/wined3d/glsl_shader.c | 197 ++++++++++++++++++++++++-------------------- 1 files changed, 108 insertions(+), 89 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=8781174a98082962e604f5...
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Alexandre Julliard