Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsShader().
Module: wine Branch: master Commit: ef07411ebfd00741013c761a2fb314a7ee4c7586 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef07411ebfd00741013c761a2f... Author: Rico Schüller <kgbricola(a)web.de> Date: Tue Oct 27 20:13:49 2009 +0100 d3d10: Implement ID3D10EffectVariable::AsShader(). --- dlls/d3d10/effect.c | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 220ec51..372982b 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -2622,9 +2622,14 @@ static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variab static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( ID3D10EffectVariable *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; - return NULL; + TRACE("iface %p\n", iface); + + if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl) + return (ID3D10EffectShaderVariable *)This; + + return (ID3D10EffectShaderVariable *)&null_shader_variable; } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
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Alexandre Julliard