Zebediah Figura : d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips().
Module: wine Branch: master Commit: 9f2cf25c2def844d127c78aa91f4f14edc92f934 URL: https://gitlab.winehq.org/wine/wine/-/commit/9f2cf25c2def844d127c78aa91f4f14... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Wed Jun 14 17:02:06 2023 -0500 d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips(). This is far simpler than drawing with it. The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes a validation error when drawing, since the shader declares its resource as a float4 texture, which does not match the UINT view format. This could be fixed by using a different shader, but it seems more prudent to just simplify the test to not draw at all. --- dlls/d3d10core/tests/d3d10core.c | 255 ++++++++++++++++----------------------- 1 file changed, 103 insertions(+), 152 deletions(-)
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Alexandre Julliard