Andrey Gusev : vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
Module: vkd3d Branch: master Commit: d4d960cb8b4f503ce3de51d9f29267ca938f3183 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/d4d960cb8b4f503ce3de51d9f29267... Author: Andrey Gusev <andrey.goosev(a)gmail.com> Date: Mon Jun 19 21:01:50 2023 +0300 vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier. Used by F1 2018. --- libs/vkd3d-shader/spirv.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 5535a650..9725a5c7 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3998,6 +3998,11 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading); vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0); break; + case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE: + vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0); + vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading); + vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0); + break; default: FIXME("Unhandled interpolation mode %#x.\n", mode); break;
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Alexandre Julliard