Rémi Bernon : windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures.
Module: wine Branch: master Commit: 3c304287e7b83c3878dc97ddd3555ac7c48fcc94 URL: https://source.winehq.org/git/wine.git/?a=commit;h=3c304287e7b83c3878dc97ddd... Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Fri May 6 10:50:13 2022 +0200 windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures. We will get hotplug notifications asynchronously, and returning an error here can cause uncaught C++ exceptions in games. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/windows.gaming.input/provider.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/windows.gaming.input/provider.c b/dlls/windows.gaming.input/provider.c index 1f3f4e047f5..39229a35c7d 100644 --- a/dlls/windows.gaming.input/provider.c +++ b/dlls/windows.gaming.input/provider.c @@ -212,7 +212,7 @@ static HRESULT WINAPI wine_provider_get_State( IWineGameControllerProvider *ifac if (FAILED(hr = IDirectInputDevice8_GetDeviceState( impl->dinput_device, sizeof(state), &state ))) { WARN( "Failed to read device state, hr %#lx\n", hr ); - return hr; + return S_OK; } i = ARRAY_SIZE(state.rgbButtons);
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Alexandre Julliard