Józef Kucia : wined3d: Use layout binding qualifiers with legacy contexts.
Module: wine Branch: master Commit: d007ca28cb7aa2731104d39d1059b762678577d2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d007ca28cb7aa2731104d39d10... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Apr 20 11:04:12 2017 +0200 wined3d: Use layout binding qualifiers with legacy contexts. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 856a5b5..f875d06 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -567,7 +567,7 @@ static BOOL shader_glsl_use_layout_qualifier(const struct wined3d_gl_info *gl_in static BOOL shader_glsl_use_layout_binding_qualifier(const struct wined3d_gl_info *gl_info) { - return !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_SHADING_LANGUAGE_420PACK]; + return gl_info->supported[ARB_SHADING_LANGUAGE_420PACK] && shader_glsl_use_layout_qualifier(gl_info); } static void shader_glsl_init_uniform_block_bindings(const struct wined3d_gl_info *gl_info,
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Alexandre Julliard