Stefan Dösinger : wined3d: Use unload instead of duplicating buffer remove code.
Module: wine Branch: master Commit: 1d37ae6f619a762b24d17475ac420f071241899d URL: http://source.winehq.org/git/wine.git/?a=commit;h=1d37ae6f619a762b24d17475ac... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu Dec 17 18:32:41 2009 +0100 wined3d: Use unload instead of duplicating buffer remove code. --- dlls/wined3d/buffer.c | 8 ++------ 1 files changed, 2 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index e24546c..b26f37d 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -742,12 +742,8 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface) { FIXME("Too many declaration changes, stopping converting\n"); - ENTER_GL(); - GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object)); - checkGLcall("glDeleteBuffersARB"); - LEAVE_GL(); - This->buffer_object = 0; - HeapFree(GetProcessHeap(), 0, This->conversion_shift); + IWineD3DBuffer_UnLoad(iface); + This->flags &= ~WINED3D_BUFFER_CREATEBO; /* The stream source state handler might have read the memory of the vertex buffer already * and got the memory in the vbo which is not valid any longer. Dirtify the stream source
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Alexandre Julliard