Henri Verbeet : d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock().
Module: wine Branch: master Commit: 9853b59cd760d397963f6e1e4040c133ee001803 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9853b59cd760d397963f6e1e40... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Aug 29 10:49:03 2016 +0200 d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 4826fac..7d0421d 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -207,7 +207,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_buffer_unmap(buffer->wined3d_buffer); + wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard