Zebediah Figura : wined3d: Get rid of the "src_state" local variable from wined3d_stateblock_capture().
Module: wine Branch: master Commit: 9a2ff8440270cf1200271d5f4e0a1708a8098ab6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=9a2ff8440270cf1200271d5f4... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Mar 22 10:23:13 2019 -0500 wined3d: Get rid of the "src_state" local variable from wined3d_stateblock_capture(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/stateblock.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 7495d21..ee552c1 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -749,14 +749,11 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state, void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { const struct wined3d_stateblock_state *state = &stateblock->device->stateblock_state; - const struct wined3d_state *src_state = &stateblock->device->state; unsigned int i; DWORD map; TRACE("stateblock %p.\n", stateblock); - TRACE("Capturing state %p.\n", src_state); - if (stateblock->changed.vertexShader && stateblock->stateblock_state.vs != state->vs) { TRACE("Updating vertex shader from %p to %p.\n", stateblock->stateblock_state.vs, state->vs);
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Alexandre Julliard