Stefan Dösinger : ddraw: Read the world matrix correctly.
Module: wine Branch: master Commit: 125b9b7dcfbe87f7e1818ea0fdf57ce1e791528f URL: http://source.winehq.org/git/wine.git/?a=commit;h=125b9b7dcfbe87f7e1818ea0fd... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Sun Jul 1 20:22:15 2007 +0200 ddraw: Read the world matrix correctly. --- dlls/ddraw/executebuffer.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c index fa51c39..ff0bbdb 100644 --- a/dlls/ddraw/executebuffer.c +++ b/dlls/ddraw/executebuffer.c @@ -339,7 +339,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This, (WINED3DMATRIX*) &proj_mat); IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice, - D3DTRANSFORMSTATE_WORLD, + WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX*) &world_mat); for (i = 0; i < count; i++) {
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Alexandre Julliard