Henri Verbeet : wined3d: Use strings for shader input/output semantics.
27 May
2009
27 May
'09
2:26 p.m.
Module: wine Branch: master Commit: 2ee0d47a49113d400b3bdcb8facebe862d4c81e1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2ee0d47a49113d400b3bdcb8fa... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 27 10:24:50 2009 +0200 wined3d: Use strings for shader input/output semantics. --- dlls/wined3d/baseshader.c | 53 ++++++++- dlls/wined3d/glsl_shader.c | 265 ++++++++++++++++++++-------------------- dlls/wined3d/pixelshader.c | 2 +- dlls/wined3d/vertexshader.c | 2 +- dlls/wined3d/wined3d_private.h | 9 +- 5 files changed, 190 insertions(+), 141 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2ee0d47a49113d400b3bdc...
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Alexandre Julliard