[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_wave_active_bit().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: b8587e84 by Giovanni Mascellani at 2026-01-19T13:07:41+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_wave_active_bit(). - - - - - 820502bf by Giovanni Mascellani at 2026-01-19T13:07:41+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_wave_op(). - - - - - 23b674fd by Giovanni Mascellani at 2026-01-19T13:07:41+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_void(). - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/47f65a101cb2d088a07c42e1b6269... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/47f65a101cb2d088a07c42e1b6269... You're receiving this email because of your account on gitlab.winehq.org.
participants (1)
-
Henri Verbeet (@hverbeet)