Henri Verbeet : wined3d: Don' t use framebuffer blit for backbuffer formats with fixups in swapchain_blit ().
Module: wine Branch: master Commit: 570f865bad363a600fbc51dadd5206a71632c667 URL: http://source.winehq.org/git/wine.git/?a=commit;h=570f865bad363a600fbc51dadd... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 16 19:02:15 2010 +0100 wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit(). --- dlls/wined3d/swapchain.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index df1638f..dfe194d 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -114,7 +114,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context * else gl_filter = GL_LINEAR; - if (gl_info->fbo_ops.glBlitFramebuffer) + if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup)) { ENTER_GL(); context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
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Alexandre Julliard