Henri Verbeet : wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Module: wine Branch: master Commit: be34aaa789ff7671c6fcb8083e14eafede7cd6fd URL: http://source.winehq.org/git/wine.git/?a=commit;h=be34aaa789ff7671c6fcb8083e... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Mar 31 22:48:50 2016 +0200 wined3d: Avoid surface_from_resource() in wined3d_device_init_3d(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index bda5e43..d81bb70 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1025,8 +1025,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, device->swapchains[0] = swapchain; device_init_swapchain_state(device, swapchain); - context = context_acquire(device, - surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0))); + context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface); create_dummy_textures(device, context); create_default_sampler(device);
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Alexandre Julliard