Stefan Dösinger : wined3d: Mark textures dirty on UnLoad.
Module: wine Branch: master Commit: 093d7d00c5008c4b8be8f3357f3d3d988bd8a12b URL: http://source.winehq.org/git/wine.git/?a=commit;h=093d7d00c5008c4b8be8f3357f... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Fri Jan 25 18:18:55 2008 +0100 wined3d: Mark textures dirty on UnLoad. --- dlls/wined3d/basetexture.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index da574a1..8015f7d 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -122,6 +122,7 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface This->baseTexture.textureName = 0; LEAVE_GL(); } + This->baseTexture.dirty = TRUE; } WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
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Alexandre Julliard