Józef Kucia : wined3d: Pass fully initialized shader objects to CS.
Module: wine Branch: master Commit: b62aa91758a8a08b48811d8fae8a4de1178ee0bc URL: https://source.winehq.org/git/wine.git/?a=commit;h=b62aa91758a8a08b48811d8fa... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Mar 26 08:38:49 2018 +0200 wined3d: Pass fully initialized shader objects to CS. It shouldn't matter right now, but it might be an issue when we start to precompile other shader types than compute shaders. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 2a047fa..93079e8 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3685,8 +3685,6 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device shader->load_local_constsF = shader->lconst_inf_or_nan; - wined3d_cs_init_object(shader->device->cs, wined3d_shader_init_object, shader); - return hr; } @@ -4118,6 +4116,8 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru return hr; } + wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object); + TRACE("Created compute shader %p.\n", object); *shader = object; @@ -4143,6 +4143,8 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru return hr; } + wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object); + TRACE("Created domain shader %p.\n", object); *shader = object; @@ -4169,6 +4171,8 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru return hr; } + wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object); + TRACE("Created geometry shader %p.\n", object); *shader = object; @@ -4194,6 +4198,8 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru return hr; } + wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object); + TRACE("Created hull shader %p.\n", object); *shader = object; @@ -4219,6 +4225,8 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru return hr; } + wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object); + TRACE("Created pixel shader %p.\n", object); *shader = object; @@ -4244,6 +4252,8 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru return hr; } + wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object); + TRACE("Created vertex shader %p.\n", object); *shader = object;
participants (1)
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Alexandre Julliard