Henri Verbeet : wined3d: Don' t require the ARB program shader backend for the ARB fragment program FFP implementation.
Module: wine Branch: master Commit: 3de3e64e8b391ab4f8e1d3f5a797e2dd4e028930 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3de3e64e8b391ab4f8e1d3f5a7... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Nov 23 14:30:30 2016 +0100 wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 2a6e4b6..c9b9146 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2489,7 +2489,7 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru { if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER]) return &glsl_fragment_pipe; - if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM]) + if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline; if (gl_info->supported[ATI_FRAGMENT_SHADER]) return &atifs_fragment_pipeline;
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Alexandre Julliard