[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Use vsir_*_from_hlsl_node() helpers in more places.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 227e2cc0 by Elizabeth Figura at 2025-04-02T17:58:18+02:00 vkd3d-shader/hlsl: Use vsir_*_from_hlsl_node() helpers in more places. - - - - - 856f4b55 by Elizabeth Figura at 2025-04-02T17:58:26+02:00 vkd3d-shader/hlsl: Set the correct index count for sm1 DEPTHOUT. - - - - - 950f7804 by Elizabeth Figura at 2025-04-02T17:58:26+02:00 vkd3d-shader/hlsl: Initialize the vsir dimension for sm1. - - - - - 7cb5a7be by Elizabeth Figura at 2025-04-02T17:58:26+02:00 vkd3d-shader/hlsl: Leave the swizzle zero for VSIR_DIMENSION_NONE registers. - - - - - 20b76f87 by Elizabeth Figura at 2025-04-02T17:58:26+02:00 vkd3d-shader/hlsl: Initialize the temp count for sm1. - - - - - 1 changed file: - libs/vkd3d-shader/hlsl_codegen.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/110edf32d0b2a2f0a49cdd76c977b... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/110edf32d0b2a2f0a49cdd76c977b... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)