Henri Verbeet : wined3d: Don' t clear the alloc flags in wined3d_surface_set_format().
Module: wine Branch: master Commit: 8153674c4a25c625c5705a182792300b66475f9f URL: http://source.winehq.org/git/wine.git/?a=commit;h=8153674c4a25c625c5705a1827... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jun 14 20:28:12 2011 +0200 wined3d: Don't clear the alloc flags in wined3d_surface_set_format(). Changing the format is only allowed for surfaces with format WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated. --- dlls/wined3d/surface.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 6202513..132a98a 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3099,7 +3099,6 @@ HRESULT CDECL wined3d_surface_set_format(struct wined3d_surface *surface, enum w surface->resource.size = wined3d_format_calculate_size(format, surface->resource.device->surface_alignment, surface->pow2Width, surface->pow2Height); surface->flags |= (WINED3DFMT_D16_LOCKABLE == format_id) ? SFLAG_LOCKABLE : 0; - surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED); surface->resource.format = format; TRACE("size %u, byte_count %u\n", surface->resource.size, format->byte_count);
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Alexandre Julliard