Henri Verbeet : wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
Module: wine Branch: master Commit: f80ba28a1552db3d455cb88ed063c87bcc72c58f URL: http://source.winehq.org/git/wine.git/?a=commit;h=f80ba28a1552db3d455cb88ed0... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Aug 4 12:06:59 2016 +0200 wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/swapchain.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 52f3e71..802e2bc 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -637,12 +637,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain) { - struct wined3d_surface *surface; + struct wined3d_texture *front_buffer = swapchain->front_buffer; struct wined3d_context *context; - surface = swapchain->front_buffer->sub_resources[0].u.surface; - context = context_acquire(swapchain->device, surface); - surface_load_location(surface, context, surface->container->resource.draw_binding); + context = context_acquire(swapchain->device, front_buffer->sub_resources[0].u.surface); + wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding); context_release(context); SetRectEmpty(&swapchain->front_buffer_update); }
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Alexandre Julliard