Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetRenderState().
Module: wine Branch: master Commit: 5e9c139c5fd1a8eb7fdda12db86113241ee854c0 URL: https://source.winehq.org/git/wine.git/?a=commit;h=5e9c139c5fd1a8eb7fdda12db... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Jan 28 22:45:12 2020 -0600 d3d8: Stop setting the device state in d3d8_device_SetRenderState(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 4c2c350ec2..b0a0491890 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1885,8 +1885,6 @@ static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, if (state == D3DRS_ZBIAS) state = WINED3D_RS_DEPTHBIAS; wined3d_stateblock_set_render_state(device->update_state, state, value); - if (!device->recording) - wined3d_device_set_render_state(device->wined3d_device, state, value); if (state == D3DRS_POINTSIZE && value == D3D8_RESZ_CODE) resolve_depth_buffer(device); wined3d_mutex_unlock();
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Alexandre Julliard