[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/msl: Get rid of a stray vkd3d_string_buffer_printf() in the VEC4...
Henri Verbeet pushed to branch master at wine / vkd3d Commits: ce4f2728 by Henri Verbeet at 2025-01-16T19:18:08+01:00 vkd3d-shader/msl: Get rid of a stray vkd3d_string_buffer_printf() in the VEC4 UINT immediate constant handling. Uncovered by the ininf() test in the next commit. This is why we insist on test coverage; unfortunately this one slipped through in fd1beedc07becc7e5e49b64273f7bde7f9a8b2a0. - - - - - a082daeb by Nikolay Sivov at 2025-01-16T19:25:02+01:00 vkd3d-shader/hlsl: Implement the isinf() intrinsic. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 7 changed files: - Makefile.am - libs/vkd3d-shader/hlsl.c - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/msl.c - + tests/hlsl/isinf.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/cf19b4da49caec1e43156eca04c15... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/cf19b4da49caec1e43156eca04c15... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)