Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsString().
Module: wine Branch: master Commit: 2c3674d6ce75e3fb7669f1cbe0cb2756dfab348b URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c3674d6ce75e3fb7669f1cbe0... Author: Rico Schüller <kgbricola(a)web.de> Date: Tue Oct 27 20:10:31 2009 +0100 d3d10: Implement ID3D10EffectVariable::AsString(). --- dlls/d3d10/effect.c | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index d4c7310..b52656b 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -2557,9 +2557,14 @@ static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variab static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( ID3D10EffectVariable *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; - return NULL; + TRACE("iface %p\n", iface); + + if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl) + return (ID3D10EffectStringVariable *)This; + + return (ID3D10EffectStringVariable *)&null_string_variable; } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
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Alexandre Julliard