Józef Kucia : wined3d: Add support for multisample texture views.
Module: wine Branch: master Commit: 7cdf7f56096b97cc4a1e2c5265bf540b845a9e65 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7cdf7f56096b97cc4a1e2c526... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 6 11:40:05 2018 +0100 wined3d: Add support for multisample texture views. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/view.c | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index a8e0259..b06dacc 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -44,15 +44,21 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, } view_types[] = { - {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP}, - {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE}, - {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, - {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, - {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, - {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, - {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, - {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY}, - {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, + {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP}, + {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE}, + {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, + + {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, + {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, + {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY}, + + {GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_2D_MULTISAMPLE}, + {GL_TEXTURE_2D_MULTISAMPLE, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY}, + {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_TEXTURE_2D_MULTISAMPLE}, + {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY}, }; unsigned int i;
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Alexandre Julliard