Józef Kucia : wined3d: Recognize SM5 vOutputControlPointID register.
Module: wine Branch: master Commit: 63d03924915474ff086e470aa4854f7c6763c5df URL: http://source.winehq.org/git/wine.git/?a=commit;h=63d03924915474ff086e470aa4... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Apr 4 11:26:32 2016 +0200 wined3d: Recognize SM5 vOutputControlPointID register. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader.c | 4 ++++ dlls/wined3d/shader_sm4.c | 33 +++++++++++++++++---------------- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 22 insertions(+), 16 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 920abd7..776ff48 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1686,6 +1686,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer, shader_addline(buffer, "u"); break; + case WINED3DSPR_OUTPOINTID: + shader_addline(buffer, "vOutputControlPointID"); + break; + case WINED3DSPR_FORKINSTID: shader_addline(buffer, "vForkInstanceId"); break; diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index a949312..71ff1dc 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -211,21 +211,22 @@ enum wined3d_sm4_opcode enum wined3d_sm4_register_type { - WINED3D_SM4_RT_TEMP = 0x0, - WINED3D_SM4_RT_INPUT = 0x1, - WINED3D_SM4_RT_OUTPUT = 0x2, - WINED3D_SM4_RT_IMMCONST = 0x4, - WINED3D_SM4_RT_SAMPLER = 0x6, - WINED3D_SM4_RT_RESOURCE = 0x7, - WINED3D_SM4_RT_CONSTBUFFER = 0x8, - WINED3D_SM4_RT_IMMCONSTBUFFER = 0x9, - WINED3D_SM4_RT_PRIMID = 0xb, - WINED3D_SM4_RT_DEPTHOUT = 0xc, - WINED3D_SM4_RT_NULL = 0xd, - WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17, - WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19, - WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c, - WINED3D_SM5_RT_UAV = 0x1e, + WINED3D_SM4_RT_TEMP = 0x0, + WINED3D_SM4_RT_INPUT = 0x1, + WINED3D_SM4_RT_OUTPUT = 0x2, + WINED3D_SM4_RT_IMMCONST = 0x4, + WINED3D_SM4_RT_SAMPLER = 0x6, + WINED3D_SM4_RT_RESOURCE = 0x7, + WINED3D_SM4_RT_CONSTBUFFER = 0x8, + WINED3D_SM4_RT_IMMCONSTBUFFER = 0x9, + WINED3D_SM4_RT_PRIMID = 0xb, + WINED3D_SM4_RT_DEPTHOUT = 0xc, + WINED3D_SM4_RT_NULL = 0xd, + WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16, + WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17, + WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19, + WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c, + WINED3D_SM5_RT_UAV = 0x1e, }; enum wined3d_sm4_output_primitive_type @@ -752,7 +753,7 @@ static const enum wined3d_shader_register_type register_type_table[] = /* UNKNOWN */ ~0u, /* UNKNOWN */ ~0u, /* UNKNOWN */ ~0u, - /* UNKNOWN */ ~0u, + /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID, /* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID, /* UNKNOWN */ ~0u, /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a8bbc86..a897db0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -368,6 +368,7 @@ enum wined3d_shader_register_type WINED3DSPR_NULL, WINED3DSPR_RESOURCE, WINED3DSPR_UAV, + WINED3DSPR_OUTPOINTID, WINED3DSPR_FORKINSTID, WINED3DSPR_INCONTROLPOINT, WINED3DSPR_TESSCOORD,
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Alexandre Julliard